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Fivem4You

Gold Elite
Joined
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FiveM Weapon Skin Studio by PiTyUs
Custom FiveM weapon skins from any image — 538 GTA 5 weapons, real 3D preview, drop-in resource.

Upload a logo. Pick a gun. Download a finished FiveM resource. No CodeWalker, no Photoshop, no UV guessing.




>>> IMAGES <<<
1788535919911.png

1788536106715.png

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What this actually is

Every server owner hits the same wall: you want your city's logo, your gang emblem or your donator camo on a weapon — and suddenly you are unpacking .ytd dictionaries in CodeWalker, exporting DDS files, guessing which corner of a 2048x2048 atlas is actually visible in game, breaking a mip chain, and ending up with a pink gun.

FiveM Weapon Skin Studio does the whole thing in a browser tab. It reads the real .ydr model and the real .ytd texture dictionary, works out where the artwork is genuinely visible on the gun, composites your image, re-encodes the texture in its original compression format, and hands you a clean, drop-in FiveM resource with an fxmanifest.lua, a transparent inventory image and a ready-to-paste ox_inventory block.

Nothing is guessed. Nothing of yours is overwritten.

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THE FREE PART — read this bit

1 free FiveM weapon for every new account.

  • No card. No trial. No hidden subscription. Nothing to enter, nothing stored, nothing charged.
  • Any weapon in the archive — all 538 are eligible, including legendary, animated and neon pieces.
  • Sign in with Discord — one click, no registration form.
  • It is yours permanently — unlimited re-downloads, it stays in your library forever.
  • Claim it within your first 24 hours from account creation. The site shows you a live countdown.

And these cost nothing at all, forever, claim or no claim:

  • Browsing the full 538-weapon archive with class, rarity and animation filters
  • Live 3D turntable previews of every weapon, rendered from the actual model
  • Uploading your artwork and building the whole design in the studio
  • Per-weapon spec sheets — triangle counts, texture list, formats, paintable surfaces, placement notes
  • The complete open weapon data set and 8 full-length FiveM weapon guides

You only spend a claim at the moment you press export.


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The archive — 538 weapons, all real models

Not a screenshot gallery. Every entry is parsed from its actual .ydr model and .ytd dictionary, from FiveM addon weapon packs and stock GTA 5 models alike.

  • 538 weapons across 11 classes from 6 source packs
  • 1,377 model files, 4,680 textures, ~29.8M triangles indexed
  • 36 animated weapons and 286 neon / self-lit weapons, badged automatically
  • Rarity graded: 41 legendary, 131 epic, 109 rare, 257 standard — rarest and most detailed surface first
  • Class breakdown: Pistol 187 · Rifle 114 · Melee 108 · SMG 51 · Shotgun 21 · Sniper 20 · Other 13 · Throwable 12 · Machine Gun 5 · Launcher 5 · Attachment 2
  • Search by display name, model name or source pack; hover any card for a live 3D turntable
  • Missing texture references are flagged before an export can fail



>>> IMAGE 2 — insert your weapon library screenshot here <<<

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How it works — four steps

  1. Pick your weapons. Searchable archive, filter by class / rarity / animated, 3D turntable on every card. Select one or batch-select a whole loadout.
  2. The model gets read, not guessed. The high-detail mesh is loaded, surface normals are computed, the flattest visible side is identified, and texture-space masks are built for visible vs. mapped vs. busy areas. The tool then finds the largest rectangle matching your image's aspect ratio that keeps at least 88% of its area on the visible side surface — so artwork never lands on a seam, a magazine well or a low-detail panel.
  3. Adjust anything. Stack decals, patterns, colour fills and grades per texture. 16 blend modes, per-layer opacity, masks, rotation, tiling, hue/saturation/brightness/contrast. Click directly on the 3D model to place a decal, or type exact numeric values.
  4. Export a finished resource. Brand-new folders — never a patch over your originals — with a clean manifest, README, transparent item images and an ox_inventory block.



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Every feature, in full

Library
  • Every installed weapon from every pack in one searchable archive
  • Smart ordering by animation, finish and polygon count — rare pieces first
  • Filter by pistol, rifle, SMG, shotgun, sniper, machine gun, launcher, melee, throwable, attachment
  • Search by display name, model name or source pack
  • Texture validation warns you about broken references up front

3D previews
  • Rendered from the actual .ydr model with its own normal maps — not a flat texture sheet
  • GTA shader names mapped to matching materials for an accurate look
  • Emissive glow, additive blending, transparency and reflective surfaces all supported
  • Self-lit neon parts glow and pulse in the preview
  • Animated weapons are detected and badged
  • Camera auto-frames the bounding box and defaults to the side your artwork lands on

Placement
  • Automatic analysis fits your artwork into the largest clean panel on the gun
  • Mirror-aware: when a model maps both receiver sides to one texture area, that is detected up front — the tool prefers a one-sided region so your logo is not reversed, and tells you when it cannot
  • Three modes: sticker, full skin, or both combined

Editor
  • Full layer stack per texture — decals, patterns, fills, colour grades
  • Reorder, hide, duplicate, delete, transform any layer
  • 16 blend modes with per-layer opacity
  • Masking restricted to bright, dark or opaque regions of the texture
  • Hue, saturation, brightness, contrast adjustments
  • Numeric precision fields + click-to-place directly on the 3D surface
  • Batch navigation through your selection via arrows or a thumbnail strip
  • One design across many weapons: apply a single layer setup to a whole selection — each weapon still gets its own individual placement analysis

Export
  • Non-destructive. Your source pack is opened read-only and is never modified. Every build produces fresh folders with fresh names, so rollback is trivial and you can run old and new side by side.
  • Individual resources, or merged into one pack with a subfolder per weapon
  • Auto-generated fxmanifest.lua with the correct data entries and text configuration
  • README with setup instructions in every export
  • Transparent 512x512 inventory render of each finished weapon
  • ox_inventory Lua block auto-generated with label, weight, durability and ammo type pulled straight from CWeaponInfo
  • Or take it unmodified — download any weapon exactly as it ships, byte-for-byte, still wrapped as a ready-to-drop resource with manifest and inventory entries

Under the hood — the parts that usually break a reskin
  • Original compression formats preserved: DXT1, DXT3, DXT5, BC4, BC5 and uncompressed
  • Mip chains rebuilt to exactly the original level count — no blurry LODs, no distance pop
  • Untouched textures keep their original usage flags
  • The browser preview and the server-side export run the same compositing code — what you see is what ships
  • Live progress on long operations, plus caching so repeat builds are fast
  • Built on a .NET bridge over CodeWalker.Core — it reads the formats properly instead of hex-poking them



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What is actually inside the download

  • The weapon's .ydr models and .ytd texture dictionaries
  • A generated fxmanifest.lua with the correct data file entries
  • Weapon meta / text configuration
  • A transparent 512x512 PNG inventory item image
  • A ready-to-paste ox_inventory Lua block
  • A README with step-by-step install instructions

Install: drop the folder in resources → add ensure your_weapon_resource to server.cfg → paste the inventory block → restart. That is it.

───────────────────────────────────────────────

Compatibility

  • ox_inventory — Lua block and item image generated for you
  • QBCore — works; only the inventory registration differs, item names and labels stay consistent
  • ESX — same
  • Standalone servers — the resource registers the weapon into the game engine universally
  • CodeWalker-authored packs, addon weapon packs and stock GTA 5 / RAGE assets
  • Animated weapons: animation files pass through untouched

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What people actually use it for

  • Branded PvP weapons — your server logo on the meta guns
  • Faction & gang identity in roleplay cities — every crew gets its own emblem
  • Donator / VIP tiers — exclusive skins as a perk that costs you minutes, not commissions
  • Tournament and event sponsorship badges on a limited-time weapon set
  • Store owner catalogues — build a themed pack and list it
  • Camo wraps and seasonal packs — one tile, applied across an entire loadout in a batch

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Free FiveM weapon guides (no account needed)

Written properly, not scraped. Useful even if you never touch the studio:


Plus an , a and the .

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FAQ

Yes. One weapon per account, full features, no card and no trial. Claim it within 24 hours of creating your account. It is per person, not per account — accounts arriving from the same connection are recognised as related, so alt accounts do not stack.

PNG with transparency for stickers and logos. Seamless tiles for full-coverage camo. Anything from 256 to 4096 pixels works.

Some models map both receiver sides onto the same texture area to save space, so one area cannot show two different images. The tool detects this up front, prefers one-sided regions, and flags the weapons where it is unavoidable.

No. The source archive is opened read-only. Every export creates new folders with distinct names, so you can install in parallel and roll back instantly.

Yes. Edited textures are rewritten in their original compression format with the mip chain rebuilt to the same level count. Untouched textures keep their original properties and flags.

Yes. Batch-select as many weapons as you like — the layer setup carries across, but every weapon still gets its own placement analysis.

Yes. Every weapon page offers an unmodified, byte-for-byte download, still packaged as a ready-to-drop resource.

You keep ownership of what you process. You are responsible for holding the rights to any model, texture or image you put through the tool. The site is unofficial and not affiliated with, endorsed by or associated with Rockstar Games.



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Cost

Your first weapon is free. Browsing, 3D previews, uploads and designing stay free forever. After the free claim it is a few dollars per weapon with a discount on extras in the same order, or a flat 30-day pass if you are building a whole armory — . No per-server licence, no forced subscription, USD, no tax at checkout, and every weapon you claim stays in your library with unlimited re-downloads.

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Start with the free one

Sign in with Discord, pick any of 538 weapons, export a finished resource.



· · · ·

Also by PiTyUs: — drag & drop FiveM loading screen builder, also free to start.
 
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