Asgard Presents:
A brand new, fully custom heist for GTA 5 fivem servers. An intense story driven mission that will take the player deep into the military base to face off with an army of heavily equipped enemy personnel to gain the military intelligence documents that the mysterious agent is trying to purchase.
The player will also find other loot here, including cash crates that the army was in the middle of transporting and weapons caches with the chance to find weapons or blueprints. If the players survive the base and escape with the intel, the contact will get in touch with the player and let them know where to go next.
This will lead the player on a race to the airport against police and other criminals, and to the extraction helicopter that will take them to Cayo Perico, on the island the player will find a car waiting, which they will drive to the hand off.
The mission will end with a cool cutscene of the player handing over the intel in exchange for a briefcase of money.
Technicals
Configurable Features
A brand new, fully custom heist for GTA 5 fivem servers. An intense story driven mission that will take the player deep into the military base to face off with an army of heavily equipped enemy personnel to gain the military intelligence documents that the mysterious agent is trying to purchase.
The player will also find other loot here, including cash crates that the army was in the middle of transporting and weapons caches with the chance to find weapons or blueprints. If the players survive the base and escape with the intel, the contact will get in touch with the player and let them know where to go next.
This will lead the player on a race to the airport against police and other criminals, and to the extraction helicopter that will take them to Cayo Perico, on the island the player will find a car waiting, which they will drive to the hand off.
The mission will end with a cool cutscene of the player handing over the intel in exchange for a briefcase of money.
Technicals
- Script runs very smoothly. All items, spawns and rewards are handled within exploit protected server sided functions and events.
- Nothing happens inside of the client.
- There is a protection system in place to prevent any duping or exploiting, and the second something is noticed, will send the information directly to your chosen discord webhook channel.
Configurable Features
- Highly, highly configurable. Every thing about this script from the npcs and their models, to the vehicles, the searchable props, the rewards, locations, notification/target systems etc is configurable directly within the config file, easily and with no need to waste time coding or changing functions.
- Supports both ESX and QB and it is easy to choose your framework in the config file. Supports notification systems for both frameworks, including QBCore.Notify, okokNotify, 3D GTA notifications and
- ox_lib TextUI. You can choose exactly what this script does and how it does it, all within the config file. Including vehicle keys events, rewards and chance of rewards.
- The entire script is changeable within the config file. Wanna move the heist from the military base to the aircraft carrier? Easy, change a few co-ords, the script will do the rest.
- Choose your framework (ESX or QB).
- Choose whether you want notifications on, or make the player figure everything out. Choose between three supported notification systems. (QBCore, okok, native 3D gta notification which works with all frameworks automatically).
- Choose your defined police job, how many on duty police are needed for the heist to be available, items required for the heist and the cooldown between heists. Choose where the heist starts, how it starts and where the player has to go.
- Choose the npc models that will defend the military base, how many of them there will be, what weapons they will be equipped with and where they will spawn.
- Choose the reward available from the main military caches, the reward for the money crates (default is cash, you can make it dirty money), the chance of each reward and how long it takes to search each cache.
- Choose which vehicles will be spawned to decorate the base, which vehicles the player can use or take for the mission, where all of them will be spawned and add/remove vehicles from the list.
- Choose where the caches and cash crates will spawn and what props they will use.
- Choose where the heist will end and customise the end of mission cutscene.
- Chose your logging method, add your discord webhook, resource information and pictures.
- Choose whether to use a targetting system or ox_lib's TextUI popups.
- Set your own vehicle keys event, whether it be a default framework resource or a custom one.
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