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Fiveguard

Script Fivem Realistic Firefighter Profession + Fire Script

OscarRill333

Member
Joined
Jan 11, 2023
Messages
3
Reaction score
3
Points
146
Location
America
Fire Department







*** Hidden text: cannot be quoted. ***

Features:
It works on both fire trucks and fire extinguishers.
Supports Hose to Give a Realistic Look
Realistic Water Spray (Player Controlled and Synchronized)
Interactive Water Cannon (Can Interact with World Like Pusher Vehicles/NPCs)
Water Cannon Can Interact with Fire and Extinguish It
Water Supply System, Fire Trucks Have Limited Water Supply (You can change the consumption rate from config)
Connect Fire Extinguishers to Fire Trucks with Hoses for Unlimited Water Supply
Cold Water HUD for Viewing Water Source
Hose Length Can Be Changed
Hose Broken and Tube Max. Explodes If Extended Beyond Length (Can be Disabled)
Fire Extinguishers Can Be Used as Water Grains (Can be Disabled in Configurations)
Supports Locales
Hose Placement/Sound Retrieval
More Specific Truck Configuration: Enable/Disable Attachment Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Share Consumables, Special Weapons for Each Truck: Water, Foam, Pressure
Synchronized Water Supply Joining and Sharing System (Truck to Truck and Tubes to Truck, Combinations Unlimited)
Foam Gun And Pressure Water Gun
Adjust Water and Foam Pressure
Pressurized Water and Foam Actually Puts Out Fires, Including Those Made Around the World Like Molotov and More
Easily Switch Between Water, Foam and Pressurized Water with Middle Mouse Button (Switchable)
Adjust Pressure For Each Gun Individually Using Left and Right Arrow Keys (Changeable)
UI Based Capacity Indicator
Ability to Use UI Settings File, Vanilla HUD or New HUD and Customize These Like Color, Height and Position
Change How Messages Are Displayed, 3D, Notification, Subtitle
Much More Advanced Settings
Well Optimized
And more...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
One sync Compatible


Firescript Features:
Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
Discord Webhooks Logs (can be turned off via Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Alerts, Map Ping, Map Blips, Chat Messages (Can Be Edited and Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many Fires As You Want)
Each Fire Type Has Multiple Configurations: Fire Particles, Scale, Longevity, Smoke During Fire and After Fire And More (Every Detail Of Fire Can Be Edited)
AOP Based Random Fires Have As Many Locations As You Need, Each Random Fire Has Customizable Configurations: Location, Number of Flames, Propagation Distance, Type of Fire, and Timeout If Fire Is Not Extinguished (Every Detail Can Be Edited)
Large Parts of Code Unlocked, Capable of Freely Editing Script and Integrating with Other Scripts
Fire Start and Fire End Events Client Side and Server Side to Aid Integrations
Aircraft Water, Helicopter Water, Fire Hose Water, Fire Water, Fire Extinguishers etc. Works with Vanilla Juice.
Cool
 

ViniDeveloper

Bronze Elite
Joined
Jun 8, 2023
Messages
13
Reaction score
14
Points
166
Location
Brazil
Fire Department







*** Hidden text: cannot be quoted. ***

Features:
It works on both fire trucks and fire extinguishers.
Supports Hose to Give a Realistic Look
Realistic Water Spray (Player Controlled and Synchronized)
Interactive Water Cannon (Can Interact with World Like Pusher Vehicles/NPCs)
Water Cannon Can Interact with Fire and Extinguish It
Water Supply System, Fire Trucks Have Limited Water Supply (You can change the consumption rate from config)
Connect Fire Extinguishers to Fire Trucks with Hoses for Unlimited Water Supply
Cold Water HUD for Viewing Water Source
Hose Length Can Be Changed
Hose Broken and Tube Max. Explodes If Extended Beyond Length (Can be Disabled)
Fire Extinguishers Can Be Used as Water Grains (Can be Disabled in Configurations)
Supports Locales
Hose Placement/Sound Retrieval
More Specific Truck Configuration: Enable/Disable Attachment Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Share Consumables, Special Weapons for Each Truck: Water, Foam, Pressure
Synchronized Water Supply Joining and Sharing System (Truck to Truck and Tubes to Truck, Combinations Unlimited)
Foam Gun And Pressure Water Gun
Adjust Water and Foam Pressure
Pressurized Water and Foam Actually Puts Out Fires, Including Those Made Around the World Like Molotov and More
Easily Switch Between Water, Foam and Pressurized Water with Middle Mouse Button (Switchable)
Adjust Pressure For Each Gun Individually Using Left and Right Arrow Keys (Changeable)
UI Based Capacity Indicator
Ability to Use UI Settings File, Vanilla HUD or New HUD and Customize These Like Color, Height and Position
Change How Messages Are Displayed, 3D, Notification, Subtitle
Much More Advanced Settings
Well Optimized
And more...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
One sync Compatible


Firescript Features:
Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
Discord Webhooks Logs (can be turned off via Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Alerts, Map Ping, Map Blips, Chat Messages (Can Be Edited and Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many Fires As You Want)
Each Fire Type Has Multiple Configurations: Fire Particles, Scale, Longevity, Smoke During Fire and After Fire And More (Every Detail Of Fire Can Be Edited)
AOP Based Random Fires Have As Many Locations As You Need, Each Random Fire Has Customizable Configurations: Location, Number of Flames, Propagation Distance, Type of Fire, and Timeout If Fire Is Not Extinguished (Every Detail Can Be Edited)
Large Parts of Code Unlocked, Capable of Freely Editing Script and Integrating with Other Scripts
Fire Start and Fire End Events Client Side and Server Side to Aid Integrations
Aircraft Water, Helicopter Water, Fire Hose Water, Fire Water, Fire Extinguishers etc. Works with Vanilla Juice.
 

Pressa1

Bronze Elite
Joined
May 28, 2023
Messages
12
Reaction score
3
Points
166
Location
uk
Fire Department







*** Hidden text: cannot be quoted. ***

Features:
It works on both fire trucks and fire extinguishers.
Supports Hose to Give a Realistic Look
Realistic Water Spray (Player Controlled and Synchronized)
Interactive Water Cannon (Can Interact with World Like Pusher Vehicles/NPCs)
Water Cannon Can Interact with Fire and Extinguish It
Water Supply System, Fire Trucks Have Limited Water Supply (You can change the consumption rate from config)
Connect Fire Extinguishers to Fire Trucks with Hoses for Unlimited Water Supply
Cold Water HUD for Viewing Water Source
Hose Length Can Be Changed
Hose Broken and Tube Max. Explodes If Extended Beyond Length (Can be Disabled)
Fire Extinguishers Can Be Used as Water Grains (Can be Disabled in Configurations)
Supports Locales
Hose Placement/Sound Retrieval
More Specific Truck Configuration: Enable/Disable Attachment Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Share Consumables, Special Weapons for Each Truck: Water, Foam, Pressure
Synchronized Water Supply Joining and Sharing System (Truck to Truck and Tubes to Truck, Combinations Unlimited)
Foam Gun And Pressure Water Gun
Adjust Water and Foam Pressure
Pressurized Water and Foam Actually Puts Out Fires, Including Those Made Around the World Like Molotov and More
Easily Switch Between Water, Foam and Pressurized Water with Middle Mouse Button (Switchable)
Adjust Pressure For Each Gun Individually Using Left and Right Arrow Keys (Changeable)
UI Based Capacity Indicator
Ability to Use UI Settings File, Vanilla HUD or New HUD and Customize These Like Color, Height and Position
Change How Messages Are Displayed, 3D, Notification, Subtitle
Much More Advanced Settings
Well Optimized
And more...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
One sync Compatible


Firescript Features:
Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
Discord Webhooks Logs (can be turned off via Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Alerts, Map Ping, Map Blips, Chat Messages (Can Be Edited and Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many Fires As You Want)
Each Fire Type Has Multiple Configurations: Fire Particles, Scale, Longevity, Smoke During Fire and After Fire And More (Every Detail Of Fire Can Be Edited)
AOP Based Random Fires Have As Many Locations As You Need, Each Random Fire Has Customizable Configurations: Location, Number of Flames, Propagation Distance, Type of Fire, and Timeout If Fire Is Not Extinguished (Every Detail Can Be Edited)
Large Parts of Code Unlocked, Capable of Freely Editing Script and Integrating with Other Scripts
Fire Start and Fire End Events Client Side and Server Side to Aid Integrations
Aircraft Water, Helicopter Water, Fire Hose Water, Fire Water, Fire Extinguishers etc. Works with Vanilla Juice.
thx!
 
Joined
Nov 4, 2021
Messages
5
Reaction score
0
Points
156
Location
France
Fire Department







*** Hidden text: cannot be quoted. ***

Features:
It works on both fire trucks and fire extinguishers.
Supports Hose to Give a Realistic Look
Realistic Water Spray (Player Controlled and Synchronized)
Interactive Water Cannon (Can Interact with World Like Pusher Vehicles/NPCs)
Water Cannon Can Interact with Fire and Extinguish It
Water Supply System, Fire Trucks Have Limited Water Supply (You can change the consumption rate from config)
Connect Fire Extinguishers to Fire Trucks with Hoses for Unlimited Water Supply
Cold Water HUD for Viewing Water Source
Hose Length Can Be Changed
Hose Broken and Tube Max. Explodes If Extended Beyond Length (Can be Disabled)
Fire Extinguishers Can Be Used as Water Grains (Can be Disabled in Configurations)
Supports Locales
Hose Placement/Sound Retrieval
More Specific Truck Configuration: Enable/Disable Attachment Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Share Consumables, Special Weapons for Each Truck: Water, Foam, Pressure
Synchronized Water Supply Joining and Sharing System (Truck to Truck and Tubes to Truck, Combinations Unlimited)
Foam Gun And Pressure Water Gun
Adjust Water and Foam Pressure
Pressurized Water and Foam Actually Puts Out Fires, Including Those Made Around the World Like Molotov and More
Easily Switch Between Water, Foam and Pressurized Water with Middle Mouse Button (Switchable)
Adjust Pressure For Each Gun Individually Using Left and Right Arrow Keys (Changeable)
UI Based Capacity Indicator
Ability to Use UI Settings File, Vanilla HUD or New HUD and Customize These Like Color, Height and Position
Change How Messages Are Displayed, 3D, Notification, Subtitle
Much More Advanced Settings
Well Optimized
And more...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
One sync Compatible


Firescript Features:
Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
Discord Webhooks Logs (can be turned off via Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Alerts, Map Ping, Map Blips, Chat Messages (Can Be Edited and Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many Fires As You Want)
Each Fire Type Has Multiple Configurations: Fire Particles, Scale, Longevity, Smoke During Fire and After Fire And More (Every Detail Of Fire Can Be Edited)
AOP Based Random Fires Have As Many Locations As You Need, Each Random Fire Has Customizable Configurations: Location, Number of Flames, Propagation Distance, Type of Fire, and Timeout If Fire Is Not Extinguished (Every Detail Can Be Edited)
Large Parts of Code Unlocked, Capable of Freely Editing Script and Integrating with Other Scripts
Fire Start and Fire End Events Client Side and Server Side to Aid Integrations
Aircraft Water, Helicopter Water, Fire Hose Water, Fire Water, Fire Extinguishers etc. Works with Vanilla Juice.
nice script
 

King_0f_king

Bronze Elite
Joined
May 22, 2022
Messages
23
Reaction score
2
Points
166
Location
Estados Unidos
Fire Department







*** Hidden text: cannot be quoted. ***

Features:
It works on both fire trucks and fire extinguishers.
Supports Hose to Give a Realistic Look
Realistic Water Spray (Player Controlled and Synchronized)
Interactive Water Cannon (Can Interact with World Like Pusher Vehicles/NPCs)
Water Cannon Can Interact with Fire and Extinguish It
Water Supply System, Fire Trucks Have Limited Water Supply (You can change the consumption rate from config)
Connect Fire Extinguishers to Fire Trucks with Hoses for Unlimited Water Supply
Cold Water HUD for Viewing Water Source
Hose Length Can Be Changed
Hose Broken and Tube Max. Explodes If Extended Beyond Length (Can be Disabled)
Fire Extinguishers Can Be Used as Water Grains (Can be Disabled in Configurations)
Supports Locales
Hose Placement/Sound Retrieval
More Specific Truck Configuration: Enable/Disable Attachment Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Share Consumables, Special Weapons for Each Truck: Water, Foam, Pressure
Synchronized Water Supply Joining and Sharing System (Truck to Truck and Tubes to Truck, Combinations Unlimited)
Foam Gun And Pressure Water Gun
Adjust Water and Foam Pressure
Pressurized Water and Foam Actually Puts Out Fires, Including Those Made Around the World Like Molotov and More
Easily Switch Between Water, Foam and Pressurized Water with Middle Mouse Button (Switchable)
Adjust Pressure For Each Gun Individually Using Left and Right Arrow Keys (Changeable)
UI Based Capacity Indicator
Ability to Use UI Settings File, Vanilla HUD or New HUD and Customize These Like Color, Height and Position
Change How Messages Are Displayed, 3D, Notification, Subtitle
Much More Advanced Settings
Well Optimized
And more...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
One sync Compatible


Firescript Features:
Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
Discord Webhooks Logs (can be turned off via Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Alerts, Map Ping, Map Blips, Chat Messages (Can Be Edited and Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many Fires As You Want)
Each Fire Type Has Multiple Configurations: Fire Particles, Scale, Longevity, Smoke During Fire and After Fire And More (Every Detail Of Fire Can Be Edited)
AOP Based Random Fires Have As Many Locations As You Need, Each Random Fire Has Customizable Configurations: Location, Number of Flames, Propagation Distance, Type of Fire, and Timeout If Fire Is Not Extinguished (Every Detail Can Be Edited)
Large Parts of Code Unlocked, Capable of Freely Editing Script and Integrating with Other Scripts
Fire Start and Fire End Events Client Side and Server Side to Aid Integrations
Aircraft Water, Helicopter Water, Fire Hose Water, Fire Water, Fire Extinguishers etc. Works with Vanilla Juice.
 

cooolguys22

Member
Joined
Jul 13, 2023
Messages
6
Reaction score
1
Points
146
Location
Uganda
Fire Department







*** Hidden text: cannot be quoted. ***

Features:
It works on both fire trucks and fire extinguishers.
Supports Hose to Give a Realistic Look
Realistic Water Spray (Player Controlled and Synchronized)
Interactive Water Cannon (Can Interact with World Like Pusher Vehicles/NPCs)
Water Cannon Can Interact with Fire and Extinguish It
Water Supply System, Fire Trucks Have Limited Water Supply (You can change the consumption rate from config)
Connect Fire Extinguishers to Fire Trucks with Hoses for Unlimited Water Supply
Cold Water HUD for Viewing Water Source
Hose Length Can Be Changed
Hose Broken and Tube Max. Explodes If Extended Beyond Length (Can be Disabled)
Fire Extinguishers Can Be Used as Water Grains (Can be Disabled in Configurations)
Supports Locales
Hose Placement/Sound Retrieval
More Specific Truck Configuration: Enable/Disable Attachment Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Share Consumables, Special Weapons for Each Truck: Water, Foam, Pressure
Synchronized Water Supply Joining and Sharing System (Truck to Truck and Tubes to Truck, Combinations Unlimited)
Foam Gun And Pressure Water Gun
Adjust Water and Foam Pressure
Pressurized Water and Foam Actually Puts Out Fires, Including Those Made Around the World Like Molotov and More
Easily Switch Between Water, Foam and Pressurized Water with Middle Mouse Button (Switchable)
Adjust Pressure For Each Gun Individually Using Left and Right Arrow Keys (Changeable)
UI Based Capacity Indicator
Ability to Use UI Settings File, Vanilla HUD or New HUD and Customize These Like Color, Height and Position
Change How Messages Are Displayed, 3D, Notification, Subtitle
Much More Advanced Settings
Well Optimized
And more...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
One sync Compatible


Firescript Features:
Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
Discord Webhooks Logs (can be turned off via Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Alerts, Map Ping, Map Blips, Chat Messages (Can Be Edited and Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many Fires As You Want)
Each Fire Type Has Multiple Configurations: Fire Particles, Scale, Longevity, Smoke During Fire and After Fire And More (Every Detail Of Fire Can Be Edited)
AOP Based Random Fires Have As Many Locations As You Need, Each Random Fire Has Customizable Configurations: Location, Number of Flames, Propagation Distance, Type of Fire, and Timeout If Fire Is Not Extinguished (Every Detail Can Be Edited)
Large Parts of Code Unlocked, Capable of Freely Editing Script and Integrating with Other Scripts
Fire Start and Fire End Events Client Side and Server Side to Aid Integrations
Aircraft Water, Helicopter Water, Fire Hose Water, Fire Water, Fire Extinguishers etc. Works with Vanilla Juice.
nice
 

Tago

Silver Elite
Joined
Nov 14, 2021
Messages
37
Reaction score
16
Points
166
Location
Czech
Fire Department







*** Hidden text: cannot be quoted. ***

Features:
It works on both fire trucks and fire extinguishers.
Supports Hose to Give a Realistic Look
Realistic Water Spray (Player Controlled and Synchronized)
Interactive Water Cannon (Can Interact with World Like Pusher Vehicles/NPCs)
Water Cannon Can Interact with Fire and Extinguish It
Water Supply System, Fire Trucks Have Limited Water Supply (You can change the consumption rate from config)
Connect Fire Extinguishers to Fire Trucks with Hoses for Unlimited Water Supply
Cold Water HUD for Viewing Water Source
Hose Length Can Be Changed
Hose Broken and Tube Max. Explodes If Extended Beyond Length (Can be Disabled)
Fire Extinguishers Can Be Used as Water Grains (Can be Disabled in Configurations)
Supports Locales
Hose Placement/Sound Retrieval
More Specific Truck Configuration: Enable/Disable Attachment Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Share Consumables, Special Weapons for Each Truck: Water, Foam, Pressure
Synchronized Water Supply Joining and Sharing System (Truck to Truck and Tubes to Truck, Combinations Unlimited)
Foam Gun And Pressure Water Gun
Adjust Water and Foam Pressure
Pressurized Water and Foam Actually Puts Out Fires, Including Those Made Around the World Like Molotov and More
Easily Switch Between Water, Foam and Pressurized Water with Middle Mouse Button (Switchable)
Adjust Pressure For Each Gun Individually Using Left and Right Arrow Keys (Changeable)
UI Based Capacity Indicator
Ability to Use UI Settings File, Vanilla HUD or New HUD and Customize These Like Color, Height and Position
Change How Messages Are Displayed, 3D, Notification, Subtitle
Much More Advanced Settings
Well Optimized
And more...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
One sync Compatible


Firescript Features:
Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
Discord Webhooks Logs (can be turned off via Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Alerts, Map Ping, Map Blips, Chat Messages (Can Be Edited and Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many Fires As You Want)
Each Fire Type Has Multiple Configurations: Fire Particles, Scale, Longevity, Smoke During Fire and After Fire And More (Every Detail Of Fire Can Be Edited)
AOP Based Random Fires Have As Many Locations As You Need, Each Random Fire Has Customizable Configurations: Location, Number of Flames, Propagation Distance, Type of Fire, and Timeout If Fire Is Not Extinguished (Every Detail Can Be Edited)
Large Parts of Code Unlocked, Capable of Freely Editing Script and Integrating with Other Scripts
Fire Start and Fire End Events Client Side and Server Side to Aid Integrations
Aircraft Water, Helicopter Water, Fire Hose Water, Fire Water, Fire Extinguishers etc. Works with Vanilla Juice.
thx
 

indurstry

Bronze Elite
Joined
Mar 12, 2023
Messages
10
Reaction score
4
Points
166
Location
United Kingdom
Fire Department







*** Hidden text: cannot be quoted. ***

Features:
It works on both fire trucks and fire extinguishers.
Supports Hose to Give a Realistic Look
Realistic Water Spray (Player Controlled and Synchronized)
Interactive Water Cannon (Can Interact with World Like Pusher Vehicles/NPCs)
Water Cannon Can Interact with Fire and Extinguish It
Water Supply System, Fire Trucks Have Limited Water Supply (You can change the consumption rate from config)
Connect Fire Extinguishers to Fire Trucks with Hoses for Unlimited Water Supply
Cold Water HUD for Viewing Water Source
Hose Length Can Be Changed
Hose Broken and Tube Max. Explodes If Extended Beyond Length (Can be Disabled)
Fire Extinguishers Can Be Used as Water Grains (Can be Disabled in Configurations)
Supports Locales
Hose Placement/Sound Retrieval
More Specific Truck Configuration: Enable/Disable Attachment Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Share Consumables, Special Weapons for Each Truck: Water, Foam, Pressure
Synchronized Water Supply Joining and Sharing System (Truck to Truck and Tubes to Truck, Combinations Unlimited)
Foam Gun And Pressure Water Gun
Adjust Water and Foam Pressure
Pressurized Water and Foam Actually Puts Out Fires, Including Those Made Around the World Like Molotov and More
Easily Switch Between Water, Foam and Pressurized Water with Middle Mouse Button (Switchable)
Adjust Pressure For Each Gun Individually Using Left and Right Arrow Keys (Changeable)
UI Based Capacity Indicator
Ability to Use UI Settings File, Vanilla HUD or New HUD and Customize These Like Color, Height and Position
Change How Messages Are Displayed, 3D, Notification, Subtitle
Much More Advanced Settings
Well Optimized
And more...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
One sync Compatible


Firescript Features:
Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
Discord Webhooks Logs (can be turned off via Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Alerts, Map Ping, Map Blips, Chat Messages (Can Be Edited and Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many Fires As You Want)
Each Fire Type Has Multiple Configurations: Fire Particles, Scale, Longevity, Smoke During Fire and After Fire And More (Every Detail Of Fire Can Be Edited)
AOP Based Random Fires Have As Many Locations As You Need, Each Random Fire Has Customizable Configurations: Location, Number of Flames, Propagation Distance, Type of Fire, and Timeout If Fire Is Not Extinguished (Every Detail Can Be Edited)
Large Parts of Code Unlocked, Capable of Freely Editing Script and Integrating with Other Scripts
Fire Start and Fire End Events Client Side and Server Side to Aid Integrations
Aircraft Water, Helicopter Water, Fire Hose Water, Fire Water, Fire Extinguishers etc. Works with Vanilla Juice.
 

jvztheedemon

Bronze Elite
Joined
Mar 12, 2023
Messages
7
Reaction score
2
Points
146
Location
USA
Fire Department







*** Hidden text: cannot be quoted. ***

Features:
It works on both fire trucks and fire extinguishers.
Supports Hose to Give a Realistic Look
Realistic Water Spray (Player Controlled and Synchronized)
Interactive Water Cannon (Can Interact with World Like Pusher Vehicles/NPCs)
Water Cannon Can Interact with Fire and Extinguish It
Water Supply System, Fire Trucks Have Limited Water Supply (You can change the consumption rate from config)
Connect Fire Extinguishers to Fire Trucks with Hoses for Unlimited Water Supply
Cold Water HUD for Viewing Water Source
Hose Length Can Be Changed
Hose Broken and Tube Max. Explodes If Extended Beyond Length (Can be Disabled)
Fire Extinguishers Can Be Used as Water Grains (Can be Disabled in Configurations)
Supports Locales
Hose Placement/Sound Retrieval
More Specific Truck Configuration: Enable/Disable Attachment Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Share Consumables, Special Weapons for Each Truck: Water, Foam, Pressure
Synchronized Water Supply Joining and Sharing System (Truck to Truck and Tubes to Truck, Combinations Unlimited)
Foam Gun And Pressure Water Gun
Adjust Water and Foam Pressure
Pressurized Water and Foam Actually Puts Out Fires, Including Those Made Around the World Like Molotov and More
Easily Switch Between Water, Foam and Pressurized Water with Middle Mouse Button (Switchable)
Adjust Pressure For Each Gun Individually Using Left and Right Arrow Keys (Changeable)
UI Based Capacity Indicator
Ability to Use UI Settings File, Vanilla HUD or New HUD and Customize These Like Color, Height and Position
Change How Messages Are Displayed, 3D, Notification, Subtitle
Much More Advanced Settings
Well Optimized
And more...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
One sync Compatible


Firescript Features:
Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
Discord Webhooks Logs (can be turned off via Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Alerts, Map Ping, Map Blips, Chat Messages (Can Be Edited and Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many Fires As You Want)
Each Fire Type Has Multiple Configurations: Fire Particles, Scale, Longevity, Smoke During Fire and After Fire And More (Every Detail Of Fire Can Be Edited)
AOP Based Random Fires Have As Many Locations As You Need, Each Random Fire Has Customizable Configurations: Location, Number of Flames, Propagation Distance, Type of Fire, and Timeout If Fire Is Not Extinguished (Every Detail Can Be Edited)
Large Parts of Code Unlocked, Capable of Freely Editing Script and Integrating with Other Scripts
Fire Start and Fire End Events Client Side and Server Side to Aid Integrations
Aircraft Water, Helicopter Water, Fire Hose Water, Fire Water, Fire Extinguishers etc. Works with Vanilla Juice.
 

Aussie21

Silver Elite
Joined
Oct 6, 2021
Messages
26
Reaction score
6
Points
156
Location
Australia
Fire Department







*** Hidden text: cannot be quoted. ***

Features:
It works on both fire trucks and fire extinguishers.
Supports Hose to Give a Realistic Look
Realistic Water Spray (Player Controlled and Synchronized)
Interactive Water Cannon (Can Interact with World Like Pusher Vehicles/NPCs)
Water Cannon Can Interact with Fire and Extinguish It
Water Supply System, Fire Trucks Have Limited Water Supply (You can change the consumption rate from config)
Connect Fire Extinguishers to Fire Trucks with Hoses for Unlimited Water Supply
Cold Water HUD for Viewing Water Source
Hose Length Can Be Changed
Hose Broken and Tube Max. Explodes If Extended Beyond Length (Can be Disabled)
Fire Extinguishers Can Be Used as Water Grains (Can be Disabled in Configurations)
Supports Locales
Hose Placement/Sound Retrieval
More Specific Truck Configuration: Enable/Disable Attachment Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Share Consumables, Special Weapons for Each Truck: Water, Foam, Pressure
Synchronized Water Supply Joining and Sharing System (Truck to Truck and Tubes to Truck, Combinations Unlimited)
Foam Gun And Pressure Water Gun
Adjust Water and Foam Pressure
Pressurized Water and Foam Actually Puts Out Fires, Including Those Made Around the World Like Molotov and More
Easily Switch Between Water, Foam and Pressurized Water with Middle Mouse Button (Switchable)
Adjust Pressure For Each Gun Individually Using Left and Right Arrow Keys (Changeable)
UI Based Capacity Indicator
Ability to Use UI Settings File, Vanilla HUD or New HUD and Customize These Like Color, Height and Position
Change How Messages Are Displayed, 3D, Notification, Subtitle
Much More Advanced Settings
Well Optimized
And more...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
One sync Compatible


Firescript Features:
Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
Discord Webhooks Logs (can be turned off via Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Alerts, Map Ping, Map Blips, Chat Messages (Can Be Edited and Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many Fires As You Want)
Each Fire Type Has Multiple Configurations: Fire Particles, Scale, Longevity, Smoke During Fire and After Fire And More (Every Detail Of Fire Can Be Edited)
AOP Based Random Fires Have As Many Locations As You Need, Each Random Fire Has Customizable Configurations: Location, Number of Flames, Propagation Distance, Type of Fire, and Timeout If Fire Is Not Extinguished (Every Detail Can Be Edited)
Large Parts of Code Unlocked, Capable of Freely Editing Script and Integrating with Other Scripts
Fire Start and Fire End Events Client Side and Server Side to Aid Integrations
Aircraft Water, Helicopter Water, Fire Hose Water, Fire Water, Fire Extinguishers etc. Works with Vanilla Juice.
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Features:
It works on both fire trucks and fire extinguishers.
Supports Hose to Give a Realistic Look
Realistic Water Spray (Player Controlled and Synchronized)
Interactive Water Cannon (Can Interact with World Like Pusher Vehicles/NPCs)
Water Cannon Can Interact with Fire and Extinguish It
Water Supply System, Fire Trucks Have Limited Water Supply (You can change the consumption rate from config)
Connect Fire Extinguishers to Fire Trucks with Hoses for Unlimited Water Supply
Cold Water HUD for Viewing Water Source
Hose Length Can Be Changed
Hose Broken and Tube Max. Explodes If Extended Beyond Length (Can be Disabled)
Fire Extinguishers Can Be Used as Water Grains (Can be Disabled in Configurations)
Supports Locales
Hose Placement/Sound Retrieval
More Specific Truck Configuration: Enable/Disable Attachment Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Share Consumables, Special Weapons for Each Truck: Water, Foam, Pressure
Synchronized Water Supply Joining and Sharing System (Truck to Truck and Tubes to Truck, Combinations Unlimited)
Foam Gun And Pressure Water Gun
Adjust Water and Foam Pressure
Pressurized Water and Foam Actually Puts Out Fires, Including Those Made Around the World Like Molotov and More
Easily Switch Between Water, Foam and Pressurized Water with Middle Mouse Button (Switchable)
Adjust Pressure For Each Gun Individually Using Left and Right Arrow Keys (Changeable)
UI Based Capacity Indicator
Ability to Use UI Settings File, Vanilla HUD or New HUD and Customize These Like Color, Height and Position
Change How Messages Are Displayed, 3D, Notification, Subtitle
Much More Advanced Settings
Well Optimized
And more...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
One sync Compatible


Firescript Features:
Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
Discord Webhooks Logs (can be turned off via Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Alerts, Map Ping, Map Blips, Chat Messages (Can Be Edited and Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many Fires As You Want)
Each Fire Type Has Multiple Configurations: Fire Particles, Scale, Longevity, Smoke During Fire and After Fire And More (Every Detail Of Fire Can Be Edited)
AOP Based Random Fires Have As Many Locations As You Need, Each Random Fire Has Customizable Configurations: Location, Number of Flames, Propagation Distance, Type of Fire, and Timeout If Fire Is Not Extinguished (Every Detail Can Be Edited)
Large Parts of Code Unlocked, Capable of Freely Editing Script and Integrating with Other Scripts
Fire Start and Fire End Events Client Side and Server Side to Aid Integrations
Aircraft Water, Helicopter Water, Fire Hose Water, Fire Water, Fire Extinguishers etc. Works with Vanilla Juice.
nice
 
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